
Also the claw can be used in cohesion with JumpJets to climb man-made structures such as large walls and buildings by latching on while the JumpJets recharge.

Lastly, the claw on the left 'arm' is considered a weapon, as it allows Neuro-hacking into non-friendly 'Mechs, and can be used to tare through infantry units. Release the trigger in order to fire the shell. Once selected, hold down the right trigger and aim for the target. To use the weapon, switch to it by pressing the left trigger if the Mortar hasn't already been selected. It is classified as a missile, so it uses missile salvage to level up. The Mortar weapon is the main firepower of the BattleArmor. It also carries a Mortar Launcher, that is fired from the mount on the left 'shoulder' of the armor. Hitching a ride on the VTOL will automatically level up the Pulse Laser to Level 4, which does even more damage and fires faster than Level 3, as well as having a blue laser, instead of purple. The BattleArmor carries a single Pulse Laser that is fired from the cannon on the right 'arm' of the suit.

It is capable of neuro-hacking a 'Mech and climbing up walls by using its claw, and with the use of JumpJets, hitching rides on VTOLs and friendly 'Mechs. The BattleArmor has several new features unique to Lone Wolf. The BattleArmor is the highlight of MechAssault 2: Lone Wolf. Not having enough firepower, they decided to use the BattleArmor even when Foster expressed his concern that the BattleArmor wasn't finished, risking death to the Captain. It was first used on the planet Dante when the Captain and his two companions, Major Natalia and Lieutenant Foster, were under attack by a sudden Word Of Blake invasion force. The BattleArmor was developed by Lieutenant Foster from information he deciphered from the Armor Data Core, retrieved from the cockpit of the Ragnarok 'Mech that was captured by the MechWarrior on planet Helios.
